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3D Modeling & Texturing
Program used: Substance Painter, Photoshop, Maya, Marmoset/VRay
(Fig.2 & 3 only responsible for texturing/rendering, the Ganesha statue and drone model was provided by Think Tank )

Abandoned Skies (Concept by David Jones)
Tag: Modeling, Texturing, Lighting, Compositing
Program used:
Maya, Substance Painter, Vray, Nuke, Photoshop
Lighting & Compositing

City under Cave
Program used: Quixel Megascan, Unity HDRP, Shader Graph, C#

City under Cave
Program used: Quixel Megascan, Unity HDRP, Shader Graph, C#

City under Cave
Program used: Quixel Megascan, Unity HDRP, Shader Graph, C#
1/2

Hidden Celestial Fall
Tag: Level Design, Lighting, Shaders
Program used: Quixel Megascan, Unity HDRP, Shader Graph
Materials

Iridescent Cloth
Program used: Maya, Photoshop

Procedural Materials - Wall Trimsheet
Program used: Photoshop, Substance Designer
Game Development

Ashes in the Alley - VR Experience
(2025, WIP)
Program used:
Unreal Engine, Maya, Substance Painter & Designer, Substance Designer, Meta Quest 2, Photoshop
UIUX
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