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Yuzi Chu

3D Environ & Tech Art

3D Modeling & Texturing

Program used: Substance Painter, Photoshop, Maya, Marmoset/VRay
(Fig.2 & 3 only responsible for texturing/rendering, the Ganesha statue and drone model was provided by Think Tank )

Yuzi-Chu-Final.png
Abandoned Skies (Concept by David Jones)
Tag: Modeling, Texturing, Lighting, Compositing
Program used:
Maya, Substance Painter, Vray, Nuke, Photoshop

Lighting & Compositing

Hidden Celestial Fall

Tag: Level Design, Lighting, Shaders
Program used: Quixel Megascan, Unity HDRP, Shader Graph

Materials 

Iridescent Cloth

Program used: Maya, Photoshop

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Procedural Materials - Wall Trimsheet

Program used: Photoshop, Substance Designer

Game Development

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Ashes in the Alley - VR Experience
(2025, WIP)

Program used:
Unreal Engine, Maya, Substance Painter & Designer, Substance Designer, Meta Quest 2, Photoshop

Below are works I participated during Game Jam

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3D Game
2 Players Split Screen
Unity, UI, C#
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2D Platformer 
Unity, 2D Art
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2D Game
Vertical Platformer
Unity, 2D Art
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First Person Exploration Game, 3D
Unity, C#

The Hidden Way

(2022)

Game Jam Works

UIUX

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Beaver World (2024-25)

3D Educational Game

 Unity, Photoshop, Figma

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© 2025 Yuzi Chu

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